12-21-2019, 04:38 AM
(This post was last modified: 12-23-2019, 05:36 AM by The Waiter.
Edit Reason: Lack of info
)
These are some good abilities to chose for Arena squad and Raid squad (my opinion )
- Arena (Equal between defense, offense and win 500 honor battle)
+ Level 100 squad (beginners)
1. 3 Burning chant - Heal
2. 2 Burning chant - Entropic Arrow - Heal
3. 2 Burning chant - DOTs - Heal
4. 2 Burning chant - Noxious cloud - Heal (not recommend, 15 manas for that skill)
5. 1 Burning chant - DOT - Heal - your choice
+ Level 130 above squad (Beat opponents as fast as possible)
1. 4 Burning chant (Same affinity with Invocation or Rainbow)
2. 3 Burning chant - Entropic Arrow/Noxious Cloud
3. 2 Burning chant - Entropic Arrow - Noxious Cloud
4. Inferno - Noxious Cloud - Entropic Arrow - Infernal slash (non-Burning chant team but require a ton of mana :3)
5. When you advanced in game, you can build your own squad. But keep in mind it should be able to beat your opponents in 3rd round
*Beside listed abilities above, it's good to have passive abilities to support: Affinity Invocation, Haste, Mana Burst, Channel Mana, Mana Infusion, Wards)
- Raid: To able to survive longer in Raid, it also depends on your commander (the build apply to both types of commanders).
+ For Mid range (Power:150-200) mythic commanders lv100-130, your commander might be able to survive 1 double hit from the Dragon
+ Top Arena commanders (Power 250+) such as Paracelus, Maelgorl, The Avenger, will survive longer and deal highest damage to the dragon. Below are recommended squads:
1. Primal blow/Brilliant blow - Deadly Posion - Nerotic Cut - A Ward or Heal
2. Primal blow/Brilliant blow - Nerotic Cut/Deadly Posion - A Ward - Heal
Note:
- Heal: Best to choose in order: Primal Infusion, Mass Regen, Mass Heal
- DOTs (Damage Over Time): Primal blow = Brilliant blow, Nerotic Cut, Infernal Slash, Flowing Cut, Deadly Posion (each ability has its pros and cons)
- Arena (Equal between defense, offense and win 500 honor battle)
+ Level 100 squad (beginners)
1. 3 Burning chant - Heal
2. 2 Burning chant - Entropic Arrow - Heal
3. 2 Burning chant - DOTs - Heal
4. 2 Burning chant - Noxious cloud - Heal (not recommend, 15 manas for that skill)
5. 1 Burning chant - DOT - Heal - your choice
+ Level 130 above squad (Beat opponents as fast as possible)
1. 4 Burning chant (Same affinity with Invocation or Rainbow)
2. 3 Burning chant - Entropic Arrow/Noxious Cloud
3. 2 Burning chant - Entropic Arrow - Noxious Cloud
4. Inferno - Noxious Cloud - Entropic Arrow - Infernal slash (non-Burning chant team but require a ton of mana :3)
5. When you advanced in game, you can build your own squad. But keep in mind it should be able to beat your opponents in 3rd round
*Beside listed abilities above, it's good to have passive abilities to support: Affinity Invocation, Haste, Mana Burst, Channel Mana, Mana Infusion, Wards)
- Raid: To able to survive longer in Raid, it also depends on your commander (the build apply to both types of commanders).
+ For Mid range (Power:150-200) mythic commanders lv100-130, your commander might be able to survive 1 double hit from the Dragon
+ Top Arena commanders (Power 250+) such as Paracelus, Maelgorl, The Avenger, will survive longer and deal highest damage to the dragon. Below are recommended squads:
1. Primal blow/Brilliant blow - Deadly Posion - Nerotic Cut - A Ward or Heal
2. Primal blow/Brilliant blow - Nerotic Cut/Deadly Posion - A Ward - Heal
Note:
- Heal: Best to choose in order: Primal Infusion, Mass Regen, Mass Heal
- DOTs (Damage Over Time): Primal blow = Brilliant blow, Nerotic Cut, Infernal Slash, Flowing Cut, Deadly Posion (each ability has its pros and cons)
The Waiter - Proud Officer of AscendedSaiyans