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Commander suggestions
#1
Hey I've been on and off playing for around 6 years I just started up again and I'm close to 7,000 emblems I just wanted suggestions on commanders I just didn't want to pick at random and regret it any advice is welcomed thank you
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#2
Hi sorry for the extensive answer but I got some time and thought it was fun to think about. I'll answer directly before giving some tips:


I would recommend The Primeval because of the Resurrection ability and its decent PL (Power Level).
Another decent commander is Ripper due to his passive ability which reduce damage from incoming short range melee attacks. (Great vid
However, personally I grinded to 25k to get Maelgorl the Vicious which is one of the best commanders for events as she has a great set of abilities and a high PL enough to actually do damage and survive long fights. Took me a couple years of mostly playing Arena a few times a week and competing in the .5 -seasons.

Maelgorl is one of the commanders from the posts of commanders you can see here on the Forum and exchange by mail. There is a list of 50k ones and another for 25k ones. It sounds like a lot if you don't grind the game, but this game is ruled by two things: consistency and patience. 
Now on to some tips


When choosing a commander you should look at three factors:

PL (Power Level) - mainly for surviving fights, but also for actually doing some damage. (I'll write the tiers below).
Abilities - focus mainly on passive abilities as its strength is decided by ability rank and not the hero's PL like damage and healing abilities are.
PL and Abilities combined - If a Commander has a great damage ability such as Ice Comet and a LP over ~20
0 then it's a solid choice.

PL tiers:
99 - starter heroes, upgrade asap, preferably by the free one from "early" Arena season.
126 - low tier, not really worth it but they'll take a few more hits
144-214  - mid tier, does the job well enough for most things and usually have some decent abilities.
240-280 - top tier, usually a great set of abilities and can take a lot of hits as well as even do some damage with the right abilities. These are key to surviving long in dragon Raids.


Abilities to focus on for commanders: 
(not in order, there are more great abilities but not connected to any current ones)

Mana infusion - passive - regenerates mana (mainly for Raids).
Channel Mana/Mana Burst - passive - extra starting mana.
Furious Roar - passive - increases physical attack power
Invocation - passive - increases damage output of x affinity.
Ward - passive - decrease incoming damage from x affinity.
Murderous Reputation - passive - physical attack of melee-based enemies is reduced.
Stalkers Mark/Eye - passive - reduces enemies' magic defense
Despair from the Deep, Demoralizing Roar/Cry - passive - reduces enemies' physical defense
Haste - passive - increases initiative (what side attacks first)
Resurrection - spell - revives a hero
Empowering Chant - spell - increases party's magic attack
Ice Comet - damage - high AoE magic damage, high cost
Burning Chant - damage - high AoE magic damage, no cost

DoTs (damage over time) are preferred over other damage abilities but output will be higher from other heroes in squad due to PL difference. Some DoTs do stack on itself and/or alongside others though. However I don't have a list on that.
Any healing is great too but only for event and campaign. Otherwise there's no need or other squad heroes should do that job instead 

Maybe this should've been its own post but oh well. Hope it's to any use Smile
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#3
I saw the post for commanders at 25k and I don't have the patience to wait that long lol I wish I did I'm 500 emblems away from the 7k mark and I'm sick of waiting
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